Sabtu, 22 September 2012

Ahriman Prophecy Walkthrough -three-

Chapter 26: Faiara
Treasure:
 Important: none
 Common: Tinctura Hypericum
Side quests: find the Dream and Water Relics
Recommended Class: 56

There are two monsters here, both of which have (literally) thousands of HP. They're also very strong, and will knock you out fast. Ignore everything, and come back later to train (when you've reached class 60 or so). They are the ULTIMATE things to train on, since they drop diamonds and rubies! The Evil Sparklers are the ones that look sparkly and change color (to tell the difference between them and the passive ones that simply follow you). They're the ones that drop the gemstones. The Dark Sprite, you may remember seeing before. You faced one as a boss fight during your visit to the Haunted Village. They only drop cash, but it could be as much as 2400 gold!

Head west, north, then east. When you see a dirt path (a very small dirt path) leading into the trees. Follow it. You'll end up in the fairy town of Faiara.
Talk to the first fairy, and she'll warn against eating the mushrooms of the forest, unless you want to sleep for 1000 years. It's never a good idea to eat wild mushrooms anywhere! Head inside the purple mushroom house. The fairy inside says that the fairy queen lives under the waterfall. Head back outside.
Head a little west, and talk to the yellow-winged fairy. She'll ask you how you got here. Head west, and into the blue mushroom house. The fairy inside says that fairies can't say away from the forest too long, because it “calls” them back. Head back out, and then go west.
Head inside the half-hidden, two-storied purple mushroom house. Check the vat for a Tinctura Hypericum, the only treasure in this village. The fairy here suggests that you talk to Nino, who lived with humans for a while. The sparkly thing will teleport you to the upstairs, which doesn't have anything of interest in it. Head back out, and take the stairs to the second floor of Faiara. Talk to the blue-winged fairy, who says that they stay away from the human world and feel that their forest is safer. Head inside the door. Follow the strange path to the end. A lone fairy sits there, an Enchanter.
Talk to her, and she'll tell you the same thing the other guildmasters told you. Challenge her and win and you'll join the Enchanter's guild. This is the fifth and final guild. Now that you've seen all five, you can make up your mind as to which one you would like to join.

Head back out, and then go east. Talk to the white winged fairy, Nino. She'll ask you what part of the world you're from. You tell her that you're from Elden, and she'll say that her stay with humans was in Elden. She says that she took a husband, and had a child. She tried to stay, but the pull of the forest was too much. You'll find out how Nino's related to Talia. Nino tells you to leave as soon as possible, because the longer you stay in the forest, the harder it is to leave, until you can't.
Head inside Nino's house. There isn't anything on the first floor. Take the sparkly teleporter to the second floor. Talk to the orange-haired fairy, Sija, and she'll say that the fairy children are missing. It sounds like a sidequest!
Read the red book on the table for some information on the whereabouts of the missing children, and who the fairies suspect did it. Head back outside, west, and down the stairs. Head east, to the waterfall, and go inside the second door from the waterfall. Inside is an item merchant with various items for sale. She won't purchase your excess inventory, however.
Head back out, and go inside the door next to the waterfall. Head north, and talk to the first fairy. She will give your party a full heal with fairy dust for 500 gold (HP & MP).  Keep going north. The fairy in the corner (by the bed) welcomes you to the queen's chambers. Head east, and talk to the fairy standing in the middle of the flowers.
She'll introduce herself as the queen of the fairies, and welcomes you to her kingdom. She will also tell you that she knows what you are searching for, and that you'll find your answer in the Dream World (she says it's the “Guardian of Dreams”). But first, she wants you to bring back the fairy children, and maybe then, you'll get onto her good side. If you do that, maybe she'll let you into the Dream World. By the way, the queen has the relic, but won't give it up until you complete her two tasks (getting the children back, and helping out the Guardian of Dream's problem). Talk to her once you do, and she'll give you the relic.

After some consideration, I've decided that taking out the Harpy's Nest, then finishing the “Guardian of Dreams” is a bit too hard right now. If you've tried to fight the monsters in the Fairy Forest, then you know that there's no way you can win! What we need to do is a little training, maybe six or eight classes. It's no fun to simply fight the monsters in Venwood for days on end, so why not go after another relic instead - the Water Relic. The monsters there aren't that hard (for a change).
All rested up, and with a full stock of supplies? All right. Next stop - the Water Cave

Chapter 27: The Water Cave
Treasure:
 Important: Water Relic, Titan's Trident
 Common: diamond, Auquifolium, Fury Turban, 2000 gold
Side quests: find the Dream and Water Relics, find the Fairy children, gain access to the Guardian of Dreams
Recommended Class: 56

From the entrance of Faiara, head west, south, southwest, and east (basically, the reverse order that you took to get here). Exit the Fairy Forest, and you'll be in Venwood Forest, right where the Golden Statue used to be. See how it's still gone? You can come and go into the Fairy Forest freely now.
Head east, north, and east through the narrow passage through the trees.  Head south and southeast back to Tulzine Bazaar. Head south to your pirate ship and board it. Head east, then north, following the shoreline of Venwood's continent. Keep following the shoreline, past the dock, until you're at the northern part of the continent. You should see a very narrow, winding river with the entrance near the northern tip of the continent. Your pirate ship can squeeze along this river, although barely. Follow it to the end, where you'll see a tiny cave, the Water Cave. Examine the cave, and you'll head inside.
Unlike version 1 of Ahriman's Prophecy, where you rode the pirate ship all the way through the cave, you'll navigate your way on foot, using the pirate ship to leave once you've gotten the Water Relic.
There are two types of monsters inside here, Water Worms and Nagas. The Water Worms have an ugly green body with red tentacles near the mouth. The Naga look like half snakes and half blue-haired women with lavender shawls. Neither monster should pose any real threat. Both monsters, however, have a few thousand HP, so they'll take a beating before going down. Fredrick's Dragon Form deals 1700 HP damage to all nearby (about a four square radius from the target), so that helps a bunch. Jack's Charmed Dagger was dealing about 900 HP damage for me at this time, Talia doing around 350 HP damage, and Devin around 700 HP damage. Too bad Fredrick can't keep attacking by himself! He can more than take these guys out in two or three shots!
To the north is a set of stairs leading down, guarded by a Water Worm. Take the stairs down, and you'll find yourself inside a small room, with a twisted path leading to a treasure chest with a diamond in it. Pick it up, and head back out.
Head west, across the narrow bridge, then north across the small bridge and into the next area. Climb the stairs, head northeast, and then cross the rope bridge north. You'll see a treasure box to the west, but it's not easily accessible. Try as you might, you will not be able to open it just yet. How frustrating!
Head east, up to the platform, and east across the rope bridge to the next area. Don't take the stairs down yet, but head north. You'll come across a treasure chest with an Auquifolium in it. Head south, and take the stairs down, then circle around the platform, going north. Head east, then up the stairs to the platform, then down the stairs to the northeast.
You'll find yourself right next to that treasure box that we couldn't get to before. It's locked, but have Jack pick it, and you'll find a Fury Turban inside. If you go east or west while you're standing on the stone stairs, you'll be able to walk under the cliffs, but won't be able to walk across the water. You're not supposed to be able to do this (but do it once, just for fun). I'd advise against doing it too much or the game might crash.
Head back down the stairs, then head southwest, down to the lower level, and down the stairs to the south to another set of stairs, which sits in the water.
When you get to the next area, you'll see another stone stairs, and another opportunity to walk under the cliffs. Again, I'd advise against doing it, since you might crash the game, but be sure to do it once, just for fun!
Head north, and down the set of stairs to the northeast. You'll find yourself in a tiny island, in the middle of the water. The only other way to go is a bit south, and down the set of stairs.
You'll find yourself in a new area, complete with a different look. Head south, and you'll find a locked treasure chest with 2000 gold in it. Head back north, to the bridge. You'll see that some spikes block your way to the north, so take the rope bridge east. You'll notice a city down below, which I'd guess is Venwood.
On the other side of the bridge, head all the way south, to the next area. The lavender stone block to the west says "To raise the succubus, place the Titan's Trident here." Where is this 'Titan's Trident'? Examine the switch to the east, and it will flip. The screen will shake, indicating that something happened. Head back north, and into the next area. Maybe we can find something that is different?
Nothing is different until you head north, west across the rope bridge, and see that the spikes that were to the northwest are missing, leaving you a space to get through. Head north, and explore this newly accessible area. We still need to find this so-called Titan's Trident, too! By the way, if the spikes are still there, then you've probably hit the switch twice. Simply head back and hit it again, the come back. The spikes will be gone.
You'll see something behind a Naga, who doesn't move. She appears to be guarding that object. Defeat her, and examine the object to find that it's the Titan's Trident. Grab the Titan's Trident (how does that thing fit into your backpack without poking a huge hole in it?), and take it to that stone block. Place the Titan's Trident on the block (examine it), and you'll raise the succubus. Make sure that you use an Auquifolium Grande and save before doing anything to the Succubus!
Be warned, though - once you insert the trident into the stone, you won't be able to take it out (not that you'd need it anyway). The Succubus appears as a bluish figure facing north (at the end of the rope bridge going south). Talk to her.
She asks why you have summoned her, and you explain why. She'll question your worth, asking you to prove it to her. You ask her what she wants you to do, and she suggests that you sacrifice one of your party members, then she'll give you the relic. Here's your chance to get rid of Jack! If you dislike Jack, then sacrifice him, and he'll be gone for the rest of the game. She'll give you the Sea Relic, then disappear.
If you try to sacrifice anybody else, Devin will stop the sacrifice, and instead want to fight her for the relic. She's pretty tough, so watch out! She casts weak ice magic, which shouldn't be any problem. With Devin's Flame Sword, and Fredrick's Dragon Form, she goes down easy. With her defeat, she gives you the relic, then disappears.
With another relic under your belt, there's only one left! And with that last relic, you'll be almost finished with the game! But remember, this last relic, the Dream Relic, is the hardest one of all. The monsters inside the Fairy Kingdom should be evidence of the difficulty. Make sure you train here for a bit. The Auquifoliums and Cassia Leaves that the monsters drop should keep you going. You should be O.K. once you've reached at least class 60 (I know, that's a lot of training, but trust me, it helps).
Once you've trained to class 60 or 62, head back out, and onto the world map. Ride your pirate ship to Venwood for a rest and restock your supplies. If you head into the weapon shop, you'll find that the merchant has gotten over his sickness, and is selling really good equipment. I blew more than 100,000 gold here simply upgrading everybody's equipment! With all this money he's making, it's no wonder that he'll buy your excess inventory.
My personal favorite of his inventory is the Spike Sword for Devin - it'll push his Attack to 999 easy! I'm not sure, but it might even be better than Thor, another weapon for Devin. The Trident Rapier is the best weapon for Alicia (as in Princess Alicia). You can tell from the prices that it's quite easy to spend 100,000 gold within seconds!
Well, I'm sure you'll be hungry for cash, so go kill a lot of Tar Men and Forest Centaurs, and sell the fruits they drop and finish upgrading everybody. You'll need all the training you can get, and all the equipment you can have for this last relic! I wasn't able to afford the Aegis Robe for Talia, but I was able to pick up everything else.

Chapter 28: Nest of the Harpy Queen
Treasure:
 Important: none
 Common: Love Charm, Star Amulet
Side quests: find the Dream Relic, find the Fairy children, gain access to the Guardian of Dreams
Recommended Class: 62

Head back to the Fairy Forest, and try fighting the monsters. See how much easier they are? Since they no longer pose any threat, how about cleaning out this forest of is treasure before we take on the Harpy Queen?
From the entrance, head west, then north.  You'll pass a blue flower (the only one in this forest, as far as I can tell), then come to a lake. Head west, all the way to the edge of the map. You'll come to a treasure chest with a Love Charm in it (with five charges).
Head east, back to the lake, then all the way north. Next to the waterfall is a treasure chest with a Star Amulet in it (also has with five charges). That's it for the free treasure here, so head east, all the way to the edge of the map. You'll see a tiny dirt path leading into the trees. Take it to the next area.
You'll see a large group of fairy children standing behind the green-skinned harpy queen. When you walk up a bit, you catch her preparing to eat the fairy children, and the children saying 'Don't eat me!'.
You announce your presence, which causes the harpy queen to turn around. She sees you, and thinks that she's got more food. She steps forward and attacks you. Beat her (it's not hard, though she's got quite a few HP), and she'll disappear. Talia will tell the fairy children to go home, and the children will thank you, and disappear.

There isn't anything here, so head back outside. Go south, then west, to the lake (near where you found the Star Amulet), and head south. You come across another lake (the treasure chest that had the Love Charm is to the west), and head south, past the blue flower. Head east, past the entrance to this forest, then north. At the tree, head east, to the edge of the map.
You'll see the entrance to Faiara. Head there. Talk to the Queen Fairy, and she'll thank you for saving the fairy children. She also says that she's in your debt. In order to pay you back, she grants you access to the Dream World, telling you to head into the cave to the north (it's actually northeast, the red door).
Talk to the fairy children (pink hair and goldenrod wings), and they'll thank you for saving them. I only counted four fairy children, even though there were more that you saved. Well, no matter. They are probably deep in the forest, with their parents.
I'm sure (if you've fought the monsters in the Fairy Forest) that you've accumulated a stash of rubies and diamonds. Head back to Venwood and sell them to the weapon merchant, and finish upgrading your equipment. I had 120,000 gold after selling the gemstones and my excess inventory!
With an excellent set of equipment (the best that money can buy), your defense should be quite high. At this time, Talia had 999 defense, Devin 999 (I had purchased a Golden Armor for him, and gave the Dragon Scale Armor to Jack), Fredrick 961, and Jack 714. With such high defensive values, it's no wonder that the monsters in the Fairy Forest don't pose any problem!
The equipment available in the Candar Castle Armory is only for Devin, unfortunately, who, by now, has either better equipment or already has it equipped.
Get some rest, replenish your supplies of Auquifolium and Auquifolium Grandes, save your game, then head inside the red door that's northeast of Faiara. You're about to enter the Dream World! Once you're inside, and leave, you cannot go back, so make sure to clean it out while you're here. Also, make sure to bring Fredrick along, since he learns his sixth, and final shapeshift form.
Next stop, the Dream World!

Chapter 29: Dream World
Treasure:
 Important: Dream Relic
 Common: Thor, Anedem, Tivanna Robe, Star Amulet, Holy Pendant
Side quests: find the Dream Relic, take care of the nightmare
Recommended Class: 64

Head back to Fairy Forest, then head east, north, a little northwest, then north to the red door. Heal your party and save before heading inside.
The inside looks similar to the area in the basement of the house in Grunwitch Vinyard, which you saw while you completed the “worn slipper quest”. Head east, and you'll find some writing on a wall, with tall skinny statues on either side. Read the writing: “Beware of the dreamer sleep. Lest she wake, the nightmare shall walk upon us.” I wouldn't want to have to deal with this 'nightmare' creature!
Head north, and you'll see a golden statue (smaller than the one that guarded the Fairy Kingdom) that depicts an elven woman wearing a cape, kneeling in a prayer position. Talk to the fairy on the west of the statue, who says that the guardian has been restless lately, and that she can hear her anguish. Talk to the fairy to the east of the statue, who asks you what brings you here. Talia will say that you're here to speak with the Guardian of Dreams and that the Queen Fairy gave you permission to do so.
Using some sort of built-in lie detector, the fairy says that she can tell that you are telling the truth, and teleports you to the Dream World. You'll find yourself in a darkened area; a lone bright blue figure in front of you. Talk to her, the Guardian of Dreams. She's Vesipia, the one who has the Dream Relic.

She asks you what you what you are doing in her kingdom, and Talia says that she's here to acquire the Dream Relic, asking her if she's got it. Vesipia doesn't say, but asks Talia if the cycle has begun again (perhaps she is referring to Ahriman's Prophecy?). Talia will explain that Zorom is trying to raise Ahriman from the dead, and Gevolda has sent her to obtain all the relics. Vesipia recognizes the quest, apparently having helped previous generations of heroes. She says that she'll help, but only if you take care of a nightmare that has been released into her dreams. Sigh…so we have to deal with this nightmare creature after all! The Dream Relic in exchange for slaying the nightmare.
Well, if we've got to slay the nightmare, then the least she can do is let us clean out her kingdom of treasure, right? Head south, and into the next area.
You'll come across two new monsters here: Dream Sprites and Dream Harpies. The Dream Sprite isn't that difficult, but drops diamonds, rubies, gold, and Auquifolium. The Dream Harpies, also not difficult, drops gold, sometimes as much as 2500 pieces! Head west, to the waterfall, across the bridge, and then north.
A hidden entrance to a gladed area (you'll notice a few spots of navy blue water) is to the northeast. Head inside, to find a ring of flowers surrounding a treasure chest. Open it to find Thor, arguably Devin's best weapon. I've tried both, Thor and the Spiked Sword, and Thor is a little stronger, but is two-handed. Still, even without a shield, Devin had more than 900 defense. Try them both in combat and see which one you like better. Remember that if you sell Thor, you can't get another one, but you can always buy another Spiked Sword!
Head back south, then east, to the edge. Head south (you'll be going down the path that's southwest of the tree), and follow it to the end. You'll see a locked treasure chest with Anedem in it, a helm for Talia. It's got excellent defense, but doesn't provide the attack boost that the Antlers provide. It's up to you which one to use.
Head back north, then west, and south (you'll go down the path that's southwest of the tree). Follow it and you'll come across a six-way intersection. The path that's to the northwest and west are both dead ends (you can try them, if you don't believe me). Take the southeastern path, and follow it south. You'll come across a large area, with a river to the east. Head north (toward the six-way intersection), and you'll come up the southern path. The southeastern path is also a dead end, so essentially, there is only one way to go.
Head back to the large area, and go east. Cross the bridge, and continue east, then north. You'll come to a split in the path. Head south, and you'll come to an even larger clearing, this one with a large lake in the middle. There isn't any treasure here, so head south, and circle around the lake to the northern part of the area. You should see a navy blue water path leading to the east. Follow it to a small area.
Inside is a purple horse with a black horn out of its forehead. That's the nightmare. Come back and take it out once we've cleaned out this place of treasure. Head back out, circle around the lake, and head north. At the intersection, head northeast, then north. You'll see another water path leading north. Take it to another small area with two treasure chests.

One of the chests is next to the tree, the other is near the waterfall. Open them both up for a Tivanna Robe and a Star Amulet. Head back out, and follow the path to the northwest. Head northwest at the intersection, and follow the path to the end. You'll come across a treasure chest with a Holy Pendant in it, the last treasure in the Dream World.
Head back to the nightmare's lair, and slay him. He's not a boss, as you'll find that you can simply walk away from him (and he'll walk away from you). Use this to your advantage to keep yourself healed. His attacks are quite weak, but he's got a LOT of HP. When you finally kill him, his body disappears, but Fredrick learns the sixth and final shape - Unicorn. The Unicorn shape is a lot stronger than the Dragon Shape, but doesn't have “splatter damage”. Instead, you'll perform a nice ice attack. Experiment with both forms, and use the one that you like best.
With the nightmare gone (boy, wouldn't want to meet a pack of those things!), talk to Vesipia. She'll notice that the nightmare's gone (and so is her nightmare, no pun intended) and hands you the Dream Relic. Leave the Dream World (you'll be given the opportunity to stay, but there isn't anything else here) and relish in the fact that you've acquired the sixth, and final relic. If, however, you forgot something, and you wanted to go back and pick it up, tell her that you want to stay, pick up the treasure, then leave.
If you head back to Faiara and talk to the Queen, she'll ask you if you found what you were looking for. Instead, head back to Venwood, and sell off your large supply of rubies and diamonds, as well as your other excess inventory. I had 300,000 gold after doing this, and not a thing to spend it on! Well, filthy rich, and possessing all six relics, what's next?
We need to talk to Gevolda, and see if she can take the relics and form Agea from them. Next stop, Mysten Far!

Chapter 30: Mirror, Mirror, on the Wall
Treasure:
 Important: Agea, Exotic Fruit, Truth Mirror
 Common: none
Side quests: bring Gevolda the Relics to form Agea, bring Hepbert some exotic fruit, obtain Hepbert's truth mirror
Recommended Class: 66

Head over to Mysten Far and talk to Gevolda. She asks if you have all the relics, and you say that you do. She sounds unusually greedy when you tell her that you have the relics. Both Talia and Devin think something's…different about her. They tell Gevolda that they've got another one to get, and they'll be back when they acquire it. Gevolda slips again when she acts frustrated that she's got to wait some more, then “corrects” herself when she acts like the “old” Gevolda, telling you to hurry up. Something is definitely wrong with her…
Well, we need to see the truth to Gevolda's personality, because we assume that it's not her. Maybe she's possessed? Well, didn't we see an item that reveals the truth about somebody? A mirror, perhaps? (hint, hint)
Head over to Hepbert's house, then ask him about the truth mirror. He'll explain that it reveals the true form of whoever looks into it and that it's great for seeing through enchantments. It sounds just what we need! Maybe it'll be good to see through a possessed soul, too?
Ask him about “other things” and he'll say that he's got an intense craving for exotic fruit, but is afraid to leave his house unattended, lest a thief comes in and robs him while he's away. Perhaps you can find some exotic fruit and trade it for the truth mirror?
That reminds me, wasn't there an exotic fruit merchant somewhere? I seem to recall that there was also a fish merchant nearby, too. Oh, yea, in that bazaar south of Venwood Forest, Tulzine Bazaar! Head over there, and talk to the exotic fruit merchant. He says that a new shipment of exotic fruit has arrived, and to buy some before he runs out!
Hepbert only needs one, but buy two - one for Hepbert, and one for us, as a “memento”. Head back to Hepbert's cabin, and he'll immediately recognize that you've got some exotic fruit. He asks you how much you want for it. Well, with more than 300,000 gold, we don't need any money. Talia suggests a trade - the exotic fruit for the mirror.
Hepbert is reluctant to give up his beloved truth mirror, but his craving for the exotic fruit is quite strong. Devin becomes a little pushy, insisting that he makes up his mind quickly. Hepbert caves in, and agrees to the trade.

Take the truth mirror back to Mysten Far and talk to Gevolda, who asks if you've brought the relics. You say that you have, but you want a favor first. Impatient, (the real Gevolda would've probably done the favor gladly, but whoever is possessing her is rather in a hurry), she agrees. You say that you've brought a “lovely” mirror, and would like her to see her reflection. You are trying to appeal to her vanity, and it works. Gevolda takes the mirror, and admires her beautiful reflection. With a flash of light, Lord Zorom suddenly replaces Gevolda, the one who's possessed her.
Angry, Lord Zorom asks what you've done to him, then demands that you give him the relics. Talia, not wanting to resort to violence, tries a diplomatic approach. She accuses Lord Zorom of raising Ahriman. Lord Zorom laughs, saying that with the relics, he can finish and he'll be in control of Ahriman! Nobody can stop him! Talia says that nobody can “control” Ahriman, but Lord Zorom scoffs. He has become corrupted with his new powers. He attacks your party (a very dumb move).
His attacks are purely magical, but quite weak. He casts an earth-based attack, an ice attack, and a fire-based attack. All three took off between 50-60 (guessing here) HP of damage, while you deal 650 HP damage (with Talia) to 2600 HP damage (with Fredrick as a Unicorn). He's got a lot of HP, but there's no contest. You'll get 300 experience when you defeat him, and he disappears.
Gevolda, no longer possessed, is dazed and confused. She asks what's happened and where she is. Then she gathers her senses and describes how she came to become possessed. Talia mentions to her that she's got all six relics. Gevolda takes them, and starts performing the “Agea ritual”.
She summons Awhren, Succubus, the Golem, King Levhus, and Vesipia. When she fuses the relics into Agea, she hands it to you. It's described as a clear stone, but when you look at in your inventory, it's a solid flashing stone. Well, no matter. It's a powerful tool either way!
She tells you that Agea will reveal the secret location of Lord Zorom's castle, and to go and take him out. Now where can this “secret” location be? This shouldn't be too hard, so let's think this one out. It can't be in any town or village, since there's people around, and they'd eventually discover the entrance and Lord Zorom will be revealed. It can't be in any of the areas surrounding the towns (e.g. the forests or deserts), since the monsters could reveal the secret location (or somebody coming home to town). This also eliminates the dungeons and caves, too, since the guardians would take care of Lord Zorom if he decided to put his castle there. As far as I can tell, this leaves two spots: Thail Mountain Pass, and the Dyuti Shrine.
O.K., let's take the Thial Mountain Pass first. That's where, if you'll remember, Lord Zorom tried to have the Dark Priest marry him and Alicia before Devin stopped it. Lord Zorom and the Dark Priest escaped through the cave. That would be too obvious, right? It wouldn't be a secret if they came back to the same location. That leaves the Dyuti Shrine, the most likely candidate for the secret entrance to Lord Zorom's castle.
Head over there, and you'll see the door has been cleared! Well, rest up, make sure that you've got a good stock of supplies, save, then it's off to Lord Zorom's Castle!

Chapter 31: Final Confrontation
Treasure:
 Important: none
 Common: none
Side quests: take out Lord Zorom, then his Dark Priest, and lastly Ahriman!
Recommended Class: 66+

Head inside of the Dyuti Shrine, and you'll end up on the world map, on a tiny island without any ports. Head southeast, and into the cave. Follow the stairs to the next area. Head north, and finally into the castle!
The first floor is simple - a “ring” around a central room, which has four sets of stairs. There are two new monsters here (a total of eight for the whole castle): Giant Eyeballs and Crooked Demons. Head east, north, then into the central room. Take the northwestern set of stairs.
You'll see the “Wicked Witch of the West” there, the one who stole Grisilda's broom. Ignore her, since she'll curse you, even if you have Charmed Necklaces equipped. Head back down, and up the northeastern stairs.
A large room is here, with two new monsters: Castle Ghosts and Kobolds. You may notice the monsters in this castle give a lot more experience than anything you've fought so far (except for that last fight with Lord Zorom, but that was a boss fight). It's a good thing to train on these guys until you're class 70-75. None of the suits of armor do anything. Take the stairs going up to the third floor.
You'll see yet two more new monsters: Wicked Warlocks and Scrawny Werewolves. Other than these four monsters, the room is empty. Head back down to the first floor, and take the southeastern set of stairs.
You come to a room with some piles of bones and more monsters. The bones don't have anything of value in them, so head back downstairs, and take the southwestern set. You'll be in the main part of the second floor. Head a little east (ignore the first path leading south - it's a dead end), south, west, and into the set of stairs going up. You'll be in a “safe” room (your health/mana bars have disappeared), a library of sorts. Be sure to read the books for some interesting reading. Head back downstairs, and then go east, south, west, and up the set of stairs leading up to the third floor.
There are two new monsters here, Viking Guards and Dark Elementals. Judging by the looks of this room, the door to the north leads to the final battle. Don't go inside just yet. There are still a few things left to do before finishing the game, such as getting Devin married and joining a guild (which I hadn't at this time, and I assume that you probably haven't either). For information about getting Devin married (to either Talia or Alicia), refer to the “Love and marriage” section of this guide. For more information about the guilds, you'll refer to the “Guilds” section.
Now, go take out Lord Zorom, then the Dark Priest, and lastly, Ahriman. Enjoy the ending! You can only use Agea once during the fight against Ahriman (but it's not required), so use it wisely. It deals heavy damage to Ahriman, and heals your party. If you joined the Priestess guild, there's a nice spell that deals heavy damage to Ahriman, who is undead.

-----==To Be Continued next time==-----

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